Showing posts with label Gameboy. Show all posts
Showing posts with label Gameboy. Show all posts

Sunday, July 12, 2020

Final Fantasy Adventure


Original Release: Gameboy, 1991. Version Reviewed: Gameboy, 1991.


THE PLOT:

In a land ruled by the iron fist of The Dark Lord, one prisoner forced to fight in the arena learns of a plot. The Dark Lord seeks a key to the Mana Sanctuary, plotting to control the Mana Tree that sustains all life. The prisoner escapes and is brought together with a young woman, a descendant of the guardians of the Mana Tree. But the Dark Lord's spies soon learn of her existence and capture her, leaving the hero to try to rescue her and save the source of the planet's life energy from the Dark Lord's evil plans!


CHARACTERS:

For an original Gameboy game, the characterization isn't at all bad. The hero and heroine are unnamed (or rather, the player gets to name them), but both have a hint of an actual character arc. The hero goes on a fairly traditional hero's journey, even doubting himself after a major failure around the game's midpoint. Given the limits of the Gameboy system, even this fairly rudimentary character work is appreciated - and goes a long way toward keeping things involving.


Taking a break at a wilderness village.

GAMEPLAY:

I've seen this game dubbed Final Fantasy Zelda, and there is some truth in that. Unlike the main range Final Fantasy games, there really aren't random encounters. Instead, the enemies are constantly visible on the world map, as they are in the original Zelda game, and you are left to run up to them frantically hitting them with your sword and other attacks. Combat is in real-time, not turn-based, so rapid controller movements are the key to survival. I'll be honest in saying that I actually prefer the turn-based combat of Final Fantasy I - III to the frantic button mashing of this game, but I certainly wasn't bored by it.

The rest of the gampelay largely consists of following in-game clues to locate the site of the next quest. Sometimes, this is quite easy. A character references something to the north or south, and you travel in that direction to find it. Other times, in-game clues are far more obscure, leaving you to wander aimlessly for a while in hopes of triggering something. I will admit to referring to online walkthroughs at times to locate my next destination, which I would rank as my single biggest complaint.


Battling the Medusa, who will turn you to stone!

THOUGHTS:

Final Fantasy Adventure is one of four Gameboy JRPGs released to the West with the Final Fantasy label in the wake of the original game's success... Despite it not technically being a Final Fantasy game.

This one at least was made with deliberate links to the series, featuring Chocobos (complete with Chocobo theme), airships, and a spell that will briefly turn your character into a Moogle. However, the story's emphasis is definitely different than the main-range titles, with the Mana Tree forming a noticeably different type of mythology than the crystals so embraced by the Final Fantasy series. This game ended up forming the basis for a series of its own - The ongoing Mana series.

Final Fantasy Adventure is startlingly ambitious. The game strives to tell an epic story within the constraints of the original Gameboy. It succeeds in being an enjoyable adventure with a fully coherent storyline... Though it's often clear that the developers want certain moments to have more impact than can actually be fully conveyed (likely why the game has since been remade, as Sword of Mana). I was impressed with how much this game attempted. This feels like a labor of love, and I always have more respect for projects that are perhaps too ambitious for their format, as opposed to those that are content to play safe.

It may struggle against the Gameboy's constraints, it still manages to wring a lot out of the simple handheld. The tiny screen is often stuffed with artwork - from wriggling enemies, to your characters, to the environment of the game world. And my jaw drops at the music. It's 8-bit game music, and sounds like it. But there's a lot of music here, a variety of scores. I looked up the soundtrack on YouTube, and was startled by how many separate tracks there were - Each track evoking a slightly different atmosphere (and the main overworld theme is quite catchy; it will get stuck in your head).

Lest I raise expectations too far, Final Fantasy Adventure is the definition of a retro game. Original Gameboy means a very small screen and quite basic images. But once you adjust to the limits of its age and system, it remains an enjoyable experience, and more sophisticated in many ways than might be expected.


Overall Rating: 7/10.

Previous Main Series Game: Final Fantasy III
Next Main Series Game: Final Fantasy IV
Previous Release: Final Fantasy Legend II

Next Release: Final Fantasy IV

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Saturday, July 11, 2020

Final Fantasy Legend II


Original Release: Gameboy, 1990. Version Reviewed: Gameboy, 1991.


THE PLOT:

One night, during your childhood, your father leaves on a long journey. Before he goes, he entrusts you with a shard of MAGI, telling you never to lose it. Then he departs through your open window.

Many years later, you decide to track down your father. You leave your village with three friends. The four of you soon discover the Pillar in the Sky, an enormous tower that connects your world to many others. As you travel from world to world, you learn that many individuals have found MAGI shards and used them to rise to power as self-proclaimed gods. A group called The Guardians has dedicated itself to recovering the shards first. As you begin to confront the evil deities and collect their shards, it occurs to you that your group might just be able to collect all of them. But the Guardians warn that if all the shards are brought together, it could cause the end of all the worlds!


CHARACTERS:

As the synopsis reflects, Final Fantasy Legend II isn't a mere step above its predecessor - It might as well be on a whole other planet! The game opens as the your character is abandoned by your father, with minimal explanation. You meet your father multiple times as the game progresses - each time learning a little more about why he left, which becomes as much of a goal as simply collecting shards. This makes the main character relatable in a way that the previous game's uncharacterized party wasn't. The companions are more generic, but the prologue does force you to walk to each of their homes to pick them up from their families, and you speak with the parents of each of them. This helps to establish the rest of the party as people with their own lives and relationships, which makes it feel like you're going off with a group of friends and not just sets of pixels that will help you win random battles.


Facing enemies in a random battle.

GAMEPLAY:


Much like the first Final Fantasy Legend, in that gameplay revolves around exploration, and combat around a mix of boss battles and random encounters. A nice addition to this game is that you travel between the game worlds via the Pillar of Sky, an almost tree-like tower that allows you to journey back and forth. The visual element of this game is very strong compared to its blandly-produced predecessor. If Legend I is one of the plainest-looking Gameboy games I've encountered, then this is one of the most detailed.


Graphics are substantially more detailed than its predecessor's...

THOUGHTS:

Jaw... dropped.

The Final Fantasy Legend was an enjoyable guilty pleasure.  It wasn't actually a good game, but it was fun to play thanks to easy, intuitive gameplay and a cheerful willingness to be as bizarre as possible.

Final Fantasy Legend II (or SaGa II, if you prefer) is a routine fixture on lists of the best Original Gameboy games ever made. It lives up to that. The actual gameplay mechanics are very similar to its predecessor, but it improves on that first game on every level, and not just by a little. The graphic detail is, for the Gameboy, absolutely astonishing. The game looks good, and I don't even feel the need to add "for the Gameboy" to that sentence. There's a coherent story, and it's surprisingly involving - moreso even than Final Fantasy Adventure's plot, which I praised in my review of that game. There's a strong variety of quests and locations, and each of the game's many "worlds" feels fleshed-out and unique.

I'll say it flat-out: Of the Final Fantasy-related games I've reviewed to date, this is the best. The story is more complex than any of the first three main range Final Fantasy titles. The graphics are not only better than those of the other Gameboy games I've reviewed... They are, in my opinion, more artistic than the graphics of the Gameboy Advance versions of Final Fantasy I and II. I started playing this as a background game to pick at in short bursts. I ended up playing for hours on end, simply because it held me so completely.

In a game brimming with nice touches, one I would single out is a late game return by the various characters you've helped across the game. This creates an effective dramatic scene, one that leads directly into the story's climax.

The game is longer than its predecessor, but it took me less time to play through it because I simply didn't want to put it down - and when it was clear I was nearing its end, a part of me was sad that it didn't extend just a little bit longer. At various points while playing, I caught myself marveling aloud that this was a Gameboy game.

 Within the limits of its system, Final Fantasy Legend II is an out-and-out triumph, and I can't find it in myself to do anything but rave about the sheer joy I got from playing it.


Overall Rating: 10/10. Retro-gaming at its finest.

Preceded by: The Final Fantasy Legend
Followed by: Final Fantasy Legend III

Previous Main Series Game: Final Fantasy III
Next Main Series Game: Final Fantasy IV

Previous Release: Final Fantasy III
Next Release: Final Fantasy Adventure

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Sunday, July 5, 2020

The Final Fantasy Legend.


Original Release: Gameboy, 1989. Version Reviewed: Gameboy, 1990.


THE PLOT:

Four heroes learn of a tower fabled to lead directly to Paradise. After completing a series of quests for three kingdoms, the heroes receive totems of armor, sword, and shield, allowing them to unlock the tower. They ascend, discovering a new world on each level, and must navigate a new set of challenges to ascend to the next level of the tower.

Paradise awaits at the top of the tower, along with the Creator. Face-to-face with God, there's only one thing to do...

Kill him with a chainsaw!


Very basic graphics, even by Gameboy standards.

CHARACTERS:

About even with the characterization in the original Final Fantasy, in that you get four characters, and they must be good because they rescue a princess from a cave early in the game, along with a few other good deeds. They even find God... and yes, proceed to kill him with a chainsaw (technically, you don't have to use a chainsaw, but...)


GAMEPLAY:

Quite similar to the original Final Fantasy, in that gameplay revolves around exploration. You proceed to the next objective by locating the correct character or location, then defeating the boss enemy to which that leads. Outside of boss battles, combat is based on random encounters. All combat is turn-based, and your characters have a variety of attacks, some of which become devastatingly effective as your characters level up.


Ride around one of the later game worlds on a motorcycle!

THOUGHTS:

The Final Fantasy Legend is one of four Gameboy JRPGs released to the West with the Final Fantasy label to capitalize on the original game's success. In reality, this is the initial entry in a completely different JRPG series: SaGa! But it features combat that utilizes turn-based random encounters and you can upgrade your equipment and spells, so the resemblance is close enough that you can hardly blame Nintendo for selling it under the more well-known banner.

In many respects, this is a very basic game - almost plain, even by the standards of its day. Graphics are spare and simple, and story content is rudimentary at best. The quest I referenced from early in the game, in which you rescue a princess? I was expecting many more such subquests. Instead, there are only a handful. Once you start climbing the tower, the template is rigid. Each level presents a new World Map, in which you must find a Thingie by defeating a Boss, allowing you to climb to the next level... Where you repeat that all over again.

The game's saving grace is that it is surprisingly fun to play. Both story content and graphics may be basic - But the context so often crosses from merely weird to downright insane, to a point that I wondered exactly which illicit substances fueled its creation. One of your available classes is "Mutant." These characters evolve by eating the "meat" dropped by defeated monsters. Yes, you level up your mutants by eating the flesh of your enemies! One of the later game worlds is dominated by a biker gang - not the sort of thing the fantasy setting leads you to expect.

Plus, this is the only game I know of where the final Boss battle is literally against God. Who is easily defeated by equipping a chainsaw. Why? ...Because!

With a relatively brief playtime, The Final Fantasy Legend doesn't overstay its welcome. The gameplay is more addictive than you would expect, and there's a certain fascination in witnessing each level compete with the ones before for sheer insanity. From a quality perspective, this is easily the worst game with "Final Fantasy" in its title that I've yet reviewed... But I'll be honest and acknowledge that in a certain frame of mind, it also ranks among the most enjoyable.


Overall Rating: 5/10.

Followed by: Final Fantasy Legend II

Previous Release: Final Fantasy II
Next Release: Final Fantasy III

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Saturday, July 4, 2020

Spinoffs


Final Fantasy Legend Trilogy:
The Final Fantasy Legend
Original Release Date: December 15, 1989

Final Fantasy Legend II
Original Release Date: December 14, 1990

Original Release Date: December 13, 1991

Other Games:

Final Fantasy Adventure
Original Release Date: June 28, 1991

Original Release Date: October 5, 1992


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