Showing posts with label Dawn of Souls. Show all posts
Showing posts with label Dawn of Souls. Show all posts

Saturday, July 4, 2020

Final Fantasy II.


Original Release: Nintendo Entertainment System, 1988. Version Reviewed: Dawn of Souls edition, Gameboy Advance, 2004.


THE PLOT:

The Empire of Palamecia is determined to conquer the world! Firion, Maria, and Guy are three youths, orphaned when Imperial soldiers attack their village. They are rescued by Princess Hilda, who leads a resistance movement against the Empire, but their friend Leon has vanished.

Though the princess is initially reluctant to let these inexperienced youths join her army, Firion and his friends prove their worth when they discover that one of her allies has sold out to the Empire. After that, they spearhead a series of missions for the rebellion, gaining the rebels access to resources while freeing villagers the Empire is using as slave labor.

Palamecia is far from finished, however. With the construction of its new Dreadnought, the Empire has a powerful weapon to bring to bear against all who oppose it!


CHARACTERS:

Final Fantasy II's major forward steps from its predecessor are the presence of a much stronger storyline and a hint of characterization. Unlike the first game, in which the heroes are hailed as saviors from the very start, this game opens with the characters seen as largely helpless, and having to prove themselves to even be officially assigned quests. I'm not going to claim that there's layers and depths here - This is a late 1980s NES game, after all - but the people you encounter tend to have at least a hint of individual personality.



Infiltrating a mine for precious resources...

GAMEPLAY:

Final Fantasy II tends to be regarded as the worst entry in the series, and that's almost exclusively because of its leveling system. The basic idea is sound - you level up skills based on what you use.  If you cast a lot of spells, you gain more magic points; if you kill enemies with a sword, you become more skilled at swordplay; if you get hit a lot, you toughen up and are able to take more hits.

Unfortunately for the game's reputation, this system in the original NES release was apparently... Well, broken. Reportedly, players of the original version had to beat themselves up in order to gain enough hit points to be able to survive even initial random encounters, let alone to grow tough enough for later enemies.

The Dawn of Souls version (and, reportedly, other re-releases as well) fixed the leveling system, which now much more accurately reflects the production team's intent. My characters engaged in no self-mutilation, and nevertheless were able to level their skills quite nicely; if anything, by the end of the game they were too strong, sweeping aside the game's last two bosses without even breaking a sweat... Which means that it's now off-balance in the opposite direction. Still, I admit to finding it enjoyable, at least as a novelty.

I'd also like to note a particularly nice touch: The battle at the start of the game cannot be won - It's part of the story that you lose, in fact - but the game still makes you play through it, which connects you that much more to the characters.


And still more random encounters...

THOUGHTS:

With the gameplay issues largely fixed for the Gameboy Advance re-release, the infamous Final Fantasy II emerges as... actually, really quite good! In most respects, this game represents a leap forward in terms of the series' sophistication. Instead of being an afterthought, the story is actually very well crafted. Yes, the story has some remarkable similarities to Star Wars (Dreadnought = Death Star; Dark Knight = Darth Vader; there's even a princess leading a rebellion against an Empire). Still, the storyline is structured with more care than would normally be expected from an NES game, and the narrative takes some surprisingly dark turns along the way.

As with the first Final Fantasy, the Gameboy Advance version features additional content. Reflecting the more story-based nature of the second game, that additional content has some actual substance to it. A bonus storyline titled Soul of Rebirth puts you in the role of characters who have died across the length of the story, battling through an underworld to assist the game's heroes one last time. It's expendable enough, but it is enjoyable - and fits well with the main game's story, making a decent addition to the whole.

Final Fantasy II is noteworthy for introducing some recurring series elements. It is the first game to feature Chocobos, the giant birds who appear throughout the series. It is the first game to feature Cid, a character who pops up in different roles in subsequent games.

Ultimately, though, I think its most important contribution to the series is in its storytelling, which is such a leap above its predecessor's that I can scarce credit that only one year separated the two games. I enjoyed Final Fantasy as an undemanding bit of retro gaming; but I actually found myself involved in the world and story of Final Fantasy II.


Overall Rating: 7/10.

Previous Game: Final Fantasy
Next Main Series Game: Final Fantasy III

Next Release: The Final Fantasy Legend

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Final Fantasy.


Original Release: Nintendo Entertainment System, 1987. Version Reviewed: Dawn of Souls edition, Gameboy Advance, 2004.


THE PLOT:

After rescuing a princess from the evil knight Garland, four young warriors find themselves embarking on a quest. Each of them carrying a darkened crystal, the warriors must battle evil forces to restore the crystals' light. Their journey will carry them across continents, into dark caves, up to castles floating in the sky, and across time itself, as they must ultimately face a familiar foe to unravel a paradox that threatens to engulf their world in darkness!


CHARACTERS:

(Laughs hysterically). Um, OK... (Serious face). You play as these four warriors, who go around doing good things because they are good. You fight enemies, who go around doing evil things because they are evil. There's a hint that Garland wasn't always evil; but this is not particularly expanded on, and is the closest to any level of characterization this game gives to anybody.



The Warriors of Light explore a village.

GAMEPLAY:

Final Fantasy utilizes a highly traditional, turn-based combat system, with your four heroes alternating attacks with enemies. Early battles are quite easy, with the first boss battle - against Garland - an absolute cakewalk. The battles grow more challenging as the game goes on, however, and players may find themselves having to grind through additional dungeons to level up enough to face some of the later bosses.

This is a JRPG, which means leveling is largely based on random encounters. The encounter rate for the first Final Fantasy is infamously high, with spots in which you will do battle every 1 - 2 steps. For this reason, along with it being a very dated game in general, I found it best to play in short intervals - though once you adjust to its style, it becomes more addictive than you'd think!


Yet another random encounter...

THOUGHTS:

"Basic" is the best word to describe the original Final Fantasy. The Atari 2600 was in the very recent past when the original version of this was released, and gamers did not particularly expect story or characters in their games. As such, it's little surprise that the story is thin, largely a clothesline to connect the various settings and subquests, and that characterization is effectively nonexistent.

Despite this, the original Final Fantasy remains a lot of fun. I mostly played in quick bursts: 15 minutes here, 20 minutes there when waiting for water to boil or when taking a break from other tasks. Gradually, I became addicted; by the end, I was sitting down to actively play for as much as an hour at a stretch, just trying to wrap up whatever the current subquest was or hit the shops to stock up on healing potions and upgrade equipment before my next Save.

The Dawn of Souls version gives the NES original a nice graphics update. It looks basic, but it does look good. This version also allows players to save their games anywhere on the map, which makes it easier to play in bits and pieces. There are a handful of bonus dungeons... But since these basically just offer "more of the same" gameplay, with no particular new story content, I only completed the first of these before deciding to ignore the rest.

Very basic, and easily outstripped by most of its successors, Final Fantasy nevertheless remains startlingly enjoyable. I wouldn't describe it as indispensible for modern gamers... But those curious to see how the legendary series began will likely have a good time with it, as long as expectations are tempered to match the era from which it came.


Overall Rating: 5/10.

Next Game: Final Fantasy II

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