Showing posts with label Gameboy Advance. Show all posts
Showing posts with label Gameboy Advance. Show all posts

Tuesday, July 14, 2020

Final Fantasy V.

Original Release: Super Nintendo, 1992. Version Reviewed: Gameboy Advance, 2006.


THE PLOT:

Bartz is a very ordinary young man, traveling with his pet Chocobo, when a meteor suddenly falls to Earth nearby. He investigates, and finds two people near the site: Galuf, an old man who can remember nothing other than his name; and Lenna, a young woman who insists she must reach the Wind Shrine. Joining forces with a pirate named Faris, they reach the Shrine - only to find that the Wind Crystal has shattered, and that they have been tasked with protecting the three crystals that still remain.

Saving the crystals is easier said than done, however. The crystals are controlled by separate kingdoms, each of which is using machines to amplify their powers - a process that is gradually destroying them. The four travelers soon learn that the crystals are all that is sealing away the evil Exdeath. When the final crystal is destroyed, Exdeath will be free to reclaim his power, even if he must destroy the world to do so!

The king delivers some Royal Exposition.

CHARACTERS:

A backward step from the multilayered characters that populated Final Fantasy IV. Bartz and his friends are perfectly fine, as Super Nintendo video game protagonists go; they certainly have more depth than the characters of the first three games. Still, while they're a likable and energetic bunch, only a few scenes attempt to characterize them as anything more than that.

Mind you, they come across as literary achievements next to the villainous Exdeath. In addition to his name being... well, Exdeath, his grand plan appears to be to destroy the world simply to be able to say he has ultimate power, and it is not uncommon for his dialogue to be punctuated with a "Mwahaha." No, really.

I actually think the most interesting character in the game ends up being the boastful recurring villain Gilgamesh. Though his appearances are fleeting, he gets some of the best dialogue in the game. He also undergoes an arc with regard to his relationship with the heroes - which is more than any of the other characters can claim.

The game's villain: Exdeath, Master of Subtlety.

GAMEPLAY:

A bit of a cross between Final Fantasy III and Final Fantasy IV. It retains the ATB gauge system of IV, which will leave players regularly reaching for "Haste" and "Slow" spells to create an edge in boss battles. It also refines the job system of III. As in that game, you can switch your characters between jobs - white and black mages, rangers, knights, and ninjas, among others. As an added wrinkle, when you learn skills, you get to keep them when you switch to a new job. Thus, you can have a sword-wielding black mage, or a spellcasting ninja, or a thief with the ability to summon Eidolons. This adds some depth to the gameplay, encouraging the player to experiment with different combinations and develop strategies around those.


THOUGHTS:

The Nintendo-era Final Fantasy titles seem to be falling into an Even/Odd pattern. Even numbered entries (II, IV, and reputedly VI) tend to be ambitious, pushing more complex narratives that often have a darker tone. Meanwhile, the odd numbered entries (I, III, V) seem to be more along the lines of light-hearted romps that almost feel like refinements of each other. It's notable that all three games have the same base narrative: Four Warriors of Light, on a mission to save Crystals from a Very Bad Guy.

That isn't to say Final Fantasy V isn't fun. The characters are likable, and there's a general sense of good humor throughout. Even as the stakes rise to genuinely Apocalyptic levels, the story remains sprightly and enjoyable. Some of the bits of humor fall flat (a mystic's Fourth Wall-breaking quip about "sitting around eating pizza" is particularly unfortunate), but there is something to be said for a fantasy epic that doesn't take itself too seriously. Plus, at just over thirty hours with three major shifts in setting, the game never wears out its welcome.

Well, almost never. If this is the third go-around for the "Warriors of Light" storyline, it is at least the best version of it. But there is one aspect of Final Fantasy V that I'm not a fan of...

Gimmick dungeons.

Ye who are about to play this game... Beware! This game is absolutely in love with gimmick dungeons. Dungeons with switch puzzles. Dungeons with floor traps. Dungeons that deliberately obscure your view of the surrounding area. Dungeons with enemies who will instantly banish one or two of your characters from a fight, leaving you at half-strength. A little of this can help to refresh the formula of "plow through the dungeon to fight the Boss." As the game wears on, however, it starts to feel like almost every dungeon has a gimmick, which becomes rather wearisome after a while.

Gimmicks aside, this is the easiest mainline Final Fantasy title I've played. Healing and replenishment materials drop frequently, and by the late game your characters should have more than enough potions, ethers, and elixirs to steamroll the Final Dungeon with no fear of using your full force. The Final Boss has a gimmick of his own (of course) - but once you figure that out, it's a startlingly easy final encounter. Oh, and save points regularly appear in front of boss battles, so players are unlikely to ever be in the position of having to replay a large chunk of dungeon crawling just to get to a challenging boss fight. All of this results in a very casual-friendly game... Though that may actually frustrate players who prefer genuine challenge.

Finally, a quick note for the soundtrack, which may be the one and only way in which this entry actually surpasses its predecessor.  Final Fantasy V boasts more than 50 tracks that alternate between comical and epic, mournful and exciting. Even at this early date, it's apparent that this is a series whose music is well worth paying attention to.

An early battle in the Wind Shrine.

OVERALL:

It's not hard to see why Final Fantasy V is one of the series' least-discussed entries. In character and storytelling terms, it is a massive backward step from Final Fantasy IV. Whereas that title seemed to be pushing the limitations of the Super Nintendo, this one is very much of a piece with the more simplistic early entries. Still, the game has its charms, with a likable cast, an engaging job system, and a genuinely impressive soundtrack. Those who enjoy retro gaming are likely to find themselves caught up in it.

That said, I hope this is the last rendition of "Four Warriors of Light Protect the Crystals," at least for a while. Three versions of the same story is at least one version too many.


Overall Rating: 7/10.

Sequel: Final Fantasy - Legend of the Crystals (anime)

Previous Main Series Game: Final Fantasy IV
Next Main Series Game: Final Fantasy VI

Previous Release: Final Fantasy - Mystic Quest
Next Release: Final Fantasy - Legend of the Crystals

Review Index

To receive new review updates, follow me:

On BlueSky:

On Threads:

Saturday, July 4, 2020

Final Fantasy II.


Original Release: Nintendo Entertainment System, 1988. Version Reviewed: Dawn of Souls edition, Gameboy Advance, 2004.


THE PLOT:

The Empire of Palamecia is determined to conquer the world! Firion, Maria, and Guy are three youths, orphaned when Imperial soldiers attack their village. They are rescued by Princess Hilda, who leads a resistance movement against the Empire, but their friend Leon has vanished.

Though the princess is initially reluctant to let these inexperienced youths join her army, Firion and his friends prove their worth when they discover that one of her allies has sold out to the Empire. After that, they spearhead a series of missions for the rebellion, gaining the rebels access to resources while freeing villagers the Empire is using as slave labor.

Palamecia is far from finished, however. With the construction of its new Dreadnought, the Empire has a powerful weapon to bring to bear against all who oppose it!


CHARACTERS:

Final Fantasy II's major forward steps from its predecessor are the presence of a much stronger storyline and a hint of characterization. Unlike the first game, in which the heroes are hailed as saviors from the very start, this game opens with the characters seen as largely helpless, and having to prove themselves to even be officially assigned quests. I'm not going to claim that there's layers and depths here - This is a late 1980s NES game, after all - but the people you encounter tend to have at least a hint of individual personality.



Infiltrating a mine for precious resources...

GAMEPLAY:

Final Fantasy II tends to be regarded as the worst entry in the series, and that's almost exclusively because of its leveling system. The basic idea is sound - you level up skills based on what you use.  If you cast a lot of spells, you gain more magic points; if you kill enemies with a sword, you become more skilled at swordplay; if you get hit a lot, you toughen up and are able to take more hits.

Unfortunately for the game's reputation, this system in the original NES release was apparently... Well, broken. Reportedly, players of the original version had to beat themselves up in order to gain enough hit points to be able to survive even initial random encounters, let alone to grow tough enough for later enemies.

The Dawn of Souls version (and, reportedly, other re-releases as well) fixed the leveling system, which now much more accurately reflects the production team's intent. My characters engaged in no self-mutilation, and nevertheless were able to level their skills quite nicely; if anything, by the end of the game they were too strong, sweeping aside the game's last two bosses without even breaking a sweat... Which means that it's now off-balance in the opposite direction. Still, I admit to finding it enjoyable, at least as a novelty.

I'd also like to note a particularly nice touch: The battle at the start of the game cannot be won - It's part of the story that you lose, in fact - but the game still makes you play through it, which connects you that much more to the characters.


And still more random encounters...

THOUGHTS:

With the gameplay issues largely fixed for the Gameboy Advance re-release, the infamous Final Fantasy II emerges as... actually, really quite good! In most respects, this game represents a leap forward in terms of the series' sophistication. Instead of being an afterthought, the story is actually very well crafted. Yes, the story has some remarkable similarities to Star Wars (Dreadnought = Death Star; Dark Knight = Darth Vader; there's even a princess leading a rebellion against an Empire). Still, the storyline is structured with more care than would normally be expected from an NES game, and the narrative takes some surprisingly dark turns along the way.

As with the first Final Fantasy, the Gameboy Advance version features additional content. Reflecting the more story-based nature of the second game, that additional content has some actual substance to it. A bonus storyline titled Soul of Rebirth puts you in the role of characters who have died across the length of the story, battling through an underworld to assist the game's heroes one last time. It's expendable enough, but it is enjoyable - and fits well with the main game's story, making a decent addition to the whole.

Final Fantasy II is noteworthy for introducing some recurring series elements. It is the first game to feature Chocobos, the giant birds who appear throughout the series. It is the first game to feature Cid, a character who pops up in different roles in subsequent games.

Ultimately, though, I think its most important contribution to the series is in its storytelling, which is such a leap above its predecessor's that I can scarce credit that only one year separated the two games. I enjoyed Final Fantasy as an undemanding bit of retro gaming; but I actually found myself involved in the world and story of Final Fantasy II.


Overall Rating: 7/10.

Previous Game: Final Fantasy
Next Main Series Game: Final Fantasy III

Next Release: The Final Fantasy Legend

Review Index

To receive new review updates, follow me:

On BlueSky:

On Threads:

Final Fantasy.


Original Release: Nintendo Entertainment System, 1987. Version Reviewed: Dawn of Souls edition, Gameboy Advance, 2004.


THE PLOT:

After rescuing a princess from the evil knight Garland, four young warriors find themselves embarking on a quest. Each of them carrying a darkened crystal, the warriors must battle evil forces to restore the crystals' light. Their journey will carry them across continents, into dark caves, up to castles floating in the sky, and across time itself, as they must ultimately face a familiar foe to unravel a paradox that threatens to engulf their world in darkness!


CHARACTERS:

(Laughs hysterically). Um, OK... (Serious face). You play as these four warriors, who go around doing good things because they are good. You fight enemies, who go around doing evil things because they are evil. There's a hint that Garland wasn't always evil; but this is not particularly expanded on, and is the closest to any level of characterization this game gives to anybody.



The Warriors of Light explore a village.

GAMEPLAY:

Final Fantasy utilizes a highly traditional, turn-based combat system, with your four heroes alternating attacks with enemies. Early battles are quite easy, with the first boss battle - against Garland - an absolute cakewalk. The battles grow more challenging as the game goes on, however, and players may find themselves having to grind through additional dungeons to level up enough to face some of the later bosses.

This is a JRPG, which means leveling is largely based on random encounters. The encounter rate for the first Final Fantasy is infamously high, with spots in which you will do battle every 1 - 2 steps. For this reason, along with it being a very dated game in general, I found it best to play in short intervals - though once you adjust to its style, it becomes more addictive than you'd think!


Yet another random encounter...

THOUGHTS:

"Basic" is the best word to describe the original Final Fantasy. The Atari 2600 was in the very recent past when the original version of this was released, and gamers did not particularly expect story or characters in their games. As such, it's little surprise that the story is thin, largely a clothesline to connect the various settings and subquests, and that characterization is effectively nonexistent.

Despite this, the original Final Fantasy remains a lot of fun. I mostly played in quick bursts: 15 minutes here, 20 minutes there when waiting for water to boil or when taking a break from other tasks. Gradually, I became addicted; by the end, I was sitting down to actively play for as much as an hour at a stretch, just trying to wrap up whatever the current subquest was or hit the shops to stock up on healing potions and upgrade equipment before my next Save.

The Dawn of Souls version gives the NES original a nice graphics update. It looks basic, but it does look good. This version also allows players to save their games anywhere on the map, which makes it easier to play in bits and pieces. There are a handful of bonus dungeons... But since these basically just offer "more of the same" gameplay, with no particular new story content, I only completed the first of these before deciding to ignore the rest.

Very basic, and easily outstripped by most of its successors, Final Fantasy nevertheless remains startlingly enjoyable. I wouldn't describe it as indispensible for modern gamers... But those curious to see how the legendary series began will likely have a good time with it, as long as expectations are tempered to match the era from which it came.


Overall Rating: 5/10.

Next Game: Final Fantasy II

Review Index

To receive new review updates, follow me:

On BlueSky:

On Threads:

Main Series


Final Fantasy
Original Release Date: Dec. 18, 1987

Final Fantasy II
Original Release Date: Dec. 17, 1988

Final Fantasy III
Original Release Date: Apr. 27, 1990

Original Release Date: July 19, 1991

Final Fantasy IV: Interlude
  • Original Release Date: March 24, 2011.

Original Release Date: Feb. 18, 2008

Final Fantasy V
Original Release Date: Dec. 6, 1992

Original Release Date: Apr. 2, 1994

Original Release Date: Jan. 31, 1997

Original Release Date: Sept. 13, 2007

Dirge of Cerberus: Final Fantasy VII
Original Release Date: Jan. 26, 2006

Final Fantasy VII Remake
Original Release Date: Apr. 10, 2020 

Final Fantasy VIII
Original Release Date: Feb. 11, 1999

Original Release Date: July 7, 2000

Original Release Date: July 19, 2001

To receive new review updates, follow me:

On BlueSky:

On Threads: