Showing posts with label Nintendo Famicon. Show all posts
Showing posts with label Nintendo Famicon. Show all posts

Thursday, July 9, 2020

Final Fantasy III.


Original Release: Nintendo Entertainment System, 1990. Version Reviewed: Nintendo DS edition, 2006.


THE PLOT:

After a sudden earthquake sends young Luneth falling into a cavern, the young man finds the Wind Crystal - which speaks to him, telling him that he is one of four Warriors of Light tasked with restoring balance to the world. The crystal teleports Luneth back to his home village, where he reunites with his friend Arc. They befriend two more young adventurers: Refia, the adopted daughter of a smith; and Ingus, a soldier hopelessly in love with his kingdom's princess.

The four youths embark on a series of quests, first to save the floating continent that is their home, then to the surface below - where the sorcerer Xande has frozen time itself in a bid for eternal life, threatening the balance of light and dark for the first time in thousands of years...


CHARACTERS:

The DS remake expands the dialogue, allowing the four heroes some individual personality: Arc, a victim of bullying, is the most openly compassionate of the group, befriending a young prince during a late game subquest; Refia is impatient with the flirtatious nature of Desch, one of several temporary companions the group gains and loses along the way; Ingus is very serious; Luneth isn't above needling the others when they become too earnest. The temporary companions, a carryover from Final Fantasy II, are also an enjoyable mix of personality types, some amusing and some earnest. The DS version has a cartoonish artstyle, which is a good match for the overall tone, which is substantially lighter than its often grim predecessor.


Luneth and friends go shopping.

GAMEPLAY:

At first glance, the gameplay is almost identical to that of the original game: You explore, fight frequent random battles (all turn-based), and trigger brief bits of dialogue that lead you from one quest and setting to the next. However, there is a lot more depth. The game introduces a "job" system, wherein you can change your characters from one specialization to another, each with their own strengths and weaknesses. Characters level up, but so do jobs - And higher job levels do additional damage in battle (among other benefits), which makes it important to find a good job balance for your party long enough before the endgame to get your party ready for the really tough battles.

The game also features some significant difficulty spikes, particularly in the game's later stages, making regular upgrades to armor and weaponry critical to success. Random encounters are far less frequent than in the earlier games... But that's a double-edged sword; this became the first Final Fantasy where I had to grind for a few hours to raise job levels in order to tackle the final dungeon successfully.


The Warriors of Light engage in battle.

THOUGHTS:

Final Fantasy III has many similarities to the first game. Once again, the story revolves around four Warriors of Light, who are tasked once again with saving the world. This world has noticeably more detail to it than in the original game, however - from the continent that floats above the larger world, to the entire concept of a balance between light and dark (in this game's backstory, Warriors of Dark had to battle long ago when an overabundance of Light threatened the world). It may sometimes amount to a more ambitious remount of the first game... But the ambition pays off in it feeling less expendable.

The music deserves special mention. The main theme is sprightly, reflecting a sense of fun that is well-suited to the experience of playing it. More intense themes are used for some of the harder dungeons, and a particularly strong one for the extended final dungeon... But at all points, the themes avoid being potentially dark or frightening. The focus is definitely on capturing a spirit of adventure - Usually upbeat, always trying to generate excitement. The opening cinematic created for this edition is also quite splendid; when booting the game up, I often found myself rewatching it rather than skipping straight to the menu.

The game has two major strikes against it.  First, it is simply too long for the thin story. I enjoyed playing every time I picked it up; but I never found myself feeling particularly compelled by it, and ended up taking a couple of extended breaks from it.

The second strike is the final dungeon, which is actually two dungeons. Both beautifully-designed and visually eye-catching, with some wonderful music in the background. Separated by a dramatic scene in which several previous companions are revisited to strong effect, before leading into a series of boss battles that are all enjoyably challenging.

So if everything about the final dungeons(s) is good, then what's the complaint?

NO SAVE POINTS! AT ALL! 

Once you enter Xande's Crystal Palace, you are approximately 3 hours from the end of the game. 3 hours that you will lose completely if you run into one bit of bad luck along the way. Given that this stretch really encompasses two dungeons, I have no idea why the developers didn't allow a save point between the two. As noted, all the elements are well-done, and the series of boss battles is actually enjoyable... But it's hard to fully enjoy it when you're worried that you're one rain of fire or particle beam sweep away from losing all your progress.

Overall, I didn't enjoy this as much as the Gameboy Advance version of Final Fantasy II, but I still liked it overall. The simplistic storytelling may not have engaged me as much as the story of II did, but the characters and art design were effortlessly likable, I loved the music, and the combat/job system was startlingly absorbing.


Overall Rating: 6/10.

Previous Main Series Game: Final Fantasy II

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Saturday, July 4, 2020

Final Fantasy II.


Original Release: Nintendo Entertainment System, 1988. Version Reviewed: Dawn of Souls edition, Gameboy Advance, 2004.


THE PLOT:

The Empire of Palamecia is determined to conquer the world! Firion, Maria, and Guy are three youths, orphaned when Imperial soldiers attack their village. They are rescued by Princess Hilda, who leads a resistance movement against the Empire, but their friend Leon has vanished.

Though the princess is initially reluctant to let these inexperienced youths join her army, Firion and his friends prove their worth when they discover that one of her allies has sold out to the Empire. After that, they spearhead a series of missions for the rebellion, gaining the rebels access to resources while freeing villagers the Empire is using as slave labor.

Palamecia is far from finished, however. With the construction of its new Dreadnought, the Empire has a powerful weapon to bring to bear against all who oppose it!


CHARACTERS:

Final Fantasy II's major forward steps from its predecessor are the presence of a much stronger storyline and a hint of characterization. Unlike the first game, in which the heroes are hailed as saviors from the very start, this game opens with the characters seen as largely helpless, and having to prove themselves to even be officially assigned quests. I'm not going to claim that there's layers and depths here - This is a late 1980s NES game, after all - but the people you encounter tend to have at least a hint of individual personality.



Infiltrating a mine for precious resources...

GAMEPLAY:

Final Fantasy II tends to be regarded as the worst entry in the series, and that's almost exclusively because of its leveling system. The basic idea is sound - you level up skills based on what you use.  If you cast a lot of spells, you gain more magic points; if you kill enemies with a sword, you become more skilled at swordplay; if you get hit a lot, you toughen up and are able to take more hits.

Unfortunately for the game's reputation, this system in the original NES release was apparently... Well, broken. Reportedly, players of the original version had to beat themselves up in order to gain enough hit points to be able to survive even initial random encounters, let alone to grow tough enough for later enemies.

The Dawn of Souls version (and, reportedly, other re-releases as well) fixed the leveling system, which now much more accurately reflects the production team's intent. My characters engaged in no self-mutilation, and nevertheless were able to level their skills quite nicely; if anything, by the end of the game they were too strong, sweeping aside the game's last two bosses without even breaking a sweat... Which means that it's now off-balance in the opposite direction. Still, I admit to finding it enjoyable, at least as a novelty.

I'd also like to note a particularly nice touch: The battle at the start of the game cannot be won - It's part of the story that you lose, in fact - but the game still makes you play through it, which connects you that much more to the characters.


And still more random encounters...

THOUGHTS:

With the gameplay issues largely fixed for the Gameboy Advance re-release, the infamous Final Fantasy II emerges as... actually, really quite good! In most respects, this game represents a leap forward in terms of the series' sophistication. Instead of being an afterthought, the story is actually very well crafted. Yes, the story has some remarkable similarities to Star Wars (Dreadnought = Death Star; Dark Knight = Darth Vader; there's even a princess leading a rebellion against an Empire). Still, the storyline is structured with more care than would normally be expected from an NES game, and the narrative takes some surprisingly dark turns along the way.

As with the first Final Fantasy, the Gameboy Advance version features additional content. Reflecting the more story-based nature of the second game, that additional content has some actual substance to it. A bonus storyline titled Soul of Rebirth puts you in the role of characters who have died across the length of the story, battling through an underworld to assist the game's heroes one last time. It's expendable enough, but it is enjoyable - and fits well with the main game's story, making a decent addition to the whole.

Final Fantasy II is noteworthy for introducing some recurring series elements. It is the first game to feature Chocobos, the giant birds who appear throughout the series. It is the first game to feature Cid, a character who pops up in different roles in subsequent games.

Ultimately, though, I think its most important contribution to the series is in its storytelling, which is such a leap above its predecessor's that I can scarce credit that only one year separated the two games. I enjoyed Final Fantasy as an undemanding bit of retro gaming; but I actually found myself involved in the world and story of Final Fantasy II.


Overall Rating: 7/10.

Previous Game: Final Fantasy
Next Main Series Game: Final Fantasy III

Next Release: The Final Fantasy Legend

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Final Fantasy.


Original Release: Nintendo Entertainment System, 1987. Version Reviewed: Dawn of Souls edition, Gameboy Advance, 2004.


THE PLOT:

After rescuing a princess from the evil knight Garland, four young warriors find themselves embarking on a quest. Each of them carrying a darkened crystal, the warriors must battle evil forces to restore the crystals' light. Their journey will carry them across continents, into dark caves, up to castles floating in the sky, and across time itself, as they must ultimately face a familiar foe to unravel a paradox that threatens to engulf their world in darkness!


CHARACTERS:

(Laughs hysterically). Um, OK... (Serious face). You play as these four warriors, who go around doing good things because they are good. You fight enemies, who go around doing evil things because they are evil. There's a hint that Garland wasn't always evil; but this is not particularly expanded on, and is the closest to any level of characterization this game gives to anybody.



The Warriors of Light explore a village.

GAMEPLAY:

Final Fantasy utilizes a highly traditional, turn-based combat system, with your four heroes alternating attacks with enemies. Early battles are quite easy, with the first boss battle - against Garland - an absolute cakewalk. The battles grow more challenging as the game goes on, however, and players may find themselves having to grind through additional dungeons to level up enough to face some of the later bosses.

This is a JRPG, which means leveling is largely based on random encounters. The encounter rate for the first Final Fantasy is infamously high, with spots in which you will do battle every 1 - 2 steps. For this reason, along with it being a very dated game in general, I found it best to play in short intervals - though once you adjust to its style, it becomes more addictive than you'd think!


Yet another random encounter...

THOUGHTS:

"Basic" is the best word to describe the original Final Fantasy. The Atari 2600 was in the very recent past when the original version of this was released, and gamers did not particularly expect story or characters in their games. As such, it's little surprise that the story is thin, largely a clothesline to connect the various settings and subquests, and that characterization is effectively nonexistent.

Despite this, the original Final Fantasy remains a lot of fun. I mostly played in quick bursts: 15 minutes here, 20 minutes there when waiting for water to boil or when taking a break from other tasks. Gradually, I became addicted; by the end, I was sitting down to actively play for as much as an hour at a stretch, just trying to wrap up whatever the current subquest was or hit the shops to stock up on healing potions and upgrade equipment before my next Save.

The Dawn of Souls version gives the NES original a nice graphics update. It looks basic, but it does look good. This version also allows players to save their games anywhere on the map, which makes it easier to play in bits and pieces. There are a handful of bonus dungeons... But since these basically just offer "more of the same" gameplay, with no particular new story content, I only completed the first of these before deciding to ignore the rest.

Very basic, and easily outstripped by most of its successors, Final Fantasy nevertheless remains startlingly enjoyable. I wouldn't describe it as indispensible for modern gamers... But those curious to see how the legendary series began will likely have a good time with it, as long as expectations are tempered to match the era from which it came.


Overall Rating: 5/10.

Next Game: Final Fantasy II

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Main Series


Final Fantasy
Original Release Date: Dec. 18, 1987

Final Fantasy II
Original Release Date: Dec. 17, 1988

Final Fantasy III
Original Release Date: Apr. 27, 1990

Original Release Date: July 19, 1991

Final Fantasy IV: Interlude
  • Original Release Date: March 24, 2011.

Original Release Date: Feb. 18, 2008

Final Fantasy V
Original Release Date: Dec. 6, 1992

Original Release Date: Apr. 2, 1994

Original Release Date: Jan. 31, 1997

Original Release Date: Sept. 13, 2007

Dirge of Cerberus: Final Fantasy VII
Original Release Date: Jan. 26, 2006

Final Fantasy VII Remake
Original Release Date: Apr. 10, 2020 

Final Fantasy VIII
Original Release Date: Feb. 11, 1999

Original Release Date: July 7, 2000

Original Release Date: July 19, 2001

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